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Kamis, 14 Juni 2018

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Need for Speed: Undercover is a racing video game, part of the Need for Speed ​​series developed by EA Black Box and published by Electronic Arts. (EA). It was released on PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS and mobile platforms in November 2008. The game was later released on iOS on April 27, 2009. According to EA, the game has been sold more than 5.2 million copies across all 8 combined platforms.


Video Need for Speed: Undercover



Gameplay

Undercover shows a new open world map (such as the Midnight Club series) of 109 miles (175 km) of roads and major highway systems, making it the largest > Need for Speed ​​â € <â € < "world" EA has been made so far. The game environment consists of four boroughs: Palm Harbor, Port Crescent, Gold Coast Mountains, and Sunset Hills (in DS version, boroughs are Metropolis, North Port Crescent, South Port Crescent, and Riverton). In both Wii and PS2 versions, two boroughs are copied Most Wanted and put in different positions. These four boroughs form the city, Tri-City (referring to a real-life city in Tri-City, Oregon), perhaps a city located on the Gulf Coast or on California Beach even though the city itself resembles Miami. The road system includes four water crossings, walking clockwise: Main Guy Causeway (Ocean Expressway connecting Sunset Hills to Port Crescent via artificial island), Vale Causeway (Sunset Hills to Palm Harbor), North T Causeway (Island-Made Island to Palm Harbor) , and Memorial Tunnel (Port Crescent to Palm Harbor). Incognito is also equipped with a new, sustainable road system. In previous installments, the highway is a relatively small circuit concentrated within separate boroughs. On Undercover , the main highway surrounds Tri-City, with each of the four boroughs sharing a larger piece of circuit. Longer toll lanes provide a more realistic shape, with long straight areas, soft curves, rest areas and large interchanges. Finally, the whole map is open from the beginning of the game, unlike the previous installation where the borough should be unlocked.

The police system is similar to Most Wanted and Carbon . It uses the same bar graph on the bottom of the screen that moves between the blue "Evade" (shown as green on PS2 and Wii versions), on the right side, and red "Busted", on the left side, depending on the speed and proximity of the player with Police. The "Cooldown" period after avoiding the pursuit of the police unit as well (shown in blue light), along with the heat levels, breakbreaker and chase breakers. Also similar to Most Wanted and Carbon , police vehicles range from public city patrol cars to federal chases with police rhino (SUV) and helicopters. Unlike previous games, the emerging types of police are not entirely dependent on the level of heat (eg high level policemen can appear at low heat levels and vice versa), but rather at the driver level of the vehicle (ie progress through the game). At high driver levels, federal police will soon join in the pursuit, even if the player is at a low level of heat. Common police tactics such as roadblocks, rolling road blocks, spike strips, and PIT maneuvers are all displayed, although some are only used by federal police. In addition, players must drive a police vehicle in missions in career mode, which consists of stealing a Nissan GT-R state police car. Other police cars can not be ridden except in a multiplayer game called Cops and Robbers. In the PlayStation 2 and Wii versions, however, in addition to the mentioned mission (in this version the police car is a Lamborghini Gallardo - no GT-R in it), players produce from Chase Linh three police cars in career mode (Mustang GT, Lamborghini Gallardo , and Porsche 911 GT2) after reaching certain parts of the game, which can be pushed in "chasedown mode", where players have to capture a certain number of riders, making money as prizes.

A damage system goes back to Undercover , but is different from the previous title ProStreet because the damage is only cosmetic and does not affect performance. However, the car can still be "Total" in the new "Highway Battle" mode (except for the PlayStation 2 and Wii versions) and in some missions in career mode. During this mission, car damage blades are displayed, showing the amount of damage done to the player's vehicle. The main purpose of this mission is to provide certain cars without the total. In general, the damage is automatically corrected after each career race or police pursuit, unlike at ProStreet where it should be fixed by the player for a fee (either money or "repair markers"). The damage system has been updated, which is more detailed given the scratches and dents that are now visible in the player's car (which indicates minor damage), or heavy damage such as all torn car parts (such as bumpers, cover etc.) or large deformations or dents. Police vehicles can sustain damage but in a different way than they do in Most Wanted or Carbon . Instead of damages made from static models (although doors, luggage doors, hoods, bumpers and sirens can be broken), the model of damage is now flexible, and any car area can suffer from no, mild, moderate, or major damage (unlike < i> Most Wanted or Carbon where each area can be in two conditions of damage, not damaged or damaged). Many small attacks to different regions will gradually make sustained damage worse.

The car customization is similar to ProStreet but has been enhanced at the graphics and detail levels. New color palette and "matte" paint are enhanced. The game also features aftermarket parts like Carbon . As a bonus, EA added a vinyl similar to the BMW M3 GTR vinyl in Most Wanted which continued as a bonus car in "Carbon".

Players can earn wheelman points (ie reputation) as they progress through game stories by participating in missions, winning races, or performing flashy maneuvers in police pursuits. In turn, it gives the player access to the bonus mission, adding a small RPG-like element to the game game.

This game also uses in-game ads, featuring T-Mobile Sidekick.

Maps Need for Speed: Undercover



Plot

A few days before the release of Undercover , EA revealed some plot details. An uploaded video showing players avoiding the capture of the Tri-City Police Department (TCPD). Another source revealed that the cast was assisted by Superintendent Chase Linh (sister Mai Linh in the movie Live Live or Die Hard) played by Maggie Q and Lt. Jack Keller, played by Paul Pape respectively, while also befriending a character named Carmen Mendez, played by singer and actress Christina Milian.

In addition, six criminal characters are revealed, which are:

  • Chau Wu is played by Jack Yang
  • Gregory "GMAC" MacDonald a former undercover cop from TCPD, who has become a native, played by actor David Rees Snell (from The Shield television series)
  • Rose Largo is performed by actress Heather Fox (voiced by Dawn Olivieri, also in the web series Takedown )
  • Hector Maio is played by actor Kurt Caceres (from Prison Break series )
  • Freddy "Nickel" Rogers is played by actor Lawrence B. Adisa
  • Zack Maio is played by actor Joshua Alba (actress Jessica Alba's brother)

The player is set in story as a police officer, who goes undercover to the criminal underground Tri-City, a fictional city where the game is based. Players must take dangerous 'jobs' and compete in the race to infiltrate and bring down the cruel, international criminal smuggling syndicate, which consists of illegal street racers and car thieves. The only player's contact for the police was federal controller Chase Linh as the main antagonist, played by Maggie Q, and then Lieutenant Jack M. Keller played by Paul Pape. In time, the player begins to prove himself as a great racer and wheel-drive driver. As he deepens into disguise, he ends up having to take on the different "friend" criminals he meets, but falsely frames Chau Wu, a cruel leader of crime syndicates. Chau Wu then summoned the player and told him that there was only one thing he could do to redeem himself. There was a car stolen from the shipyard with incriminating evidence in it. Chau Wu believes GMAC stole it, and he wants it back. In fact, Hector and Zack Maio were the ones who stole it, unaware of who the owner of the car was. Carmen, afraid that Chau Wu will pursue her, asks players to take the BMW M6 (Porsche 911 GT2 on PS2 and Wii version) away from him, however, Chau Wu knows that the player now has his car. He's a mobile phone player demanding a car back and going to use Chase Linh as a hostage until that player. As a result, the player brings the car to Chau Wu, hoping to save him but when he arrives there, he discovers that Chase Linh has been working with Chau Wu all along. Chase Linh then kills Chau Wu and his men with a silenced pistol recovered from Chau Wu to frame the player for murder and escape in the car, picking up one of Chau Wu's possessions inside with him. The police, thinking that the player was a murderer, came after him, but Lieutenant Jack Keller told him to lose them and chase Chase. The chase takes place with Chase in the gray BMW M6 (Porsche 911 GT2 red With vinyl resembling BMW M3 GTR vinyl at Need for Speed: Most Wanted ) containing the money. Finally, he was arrested and prosecuted. Later, Lieutenant Keller informed the player that Carmen testified in return for not being prosecuted for criminal offenses and that the evidence used against Chase Linh was the Chau Wu PDA, which contained information on shipbuilding cars and other criminal activities. The player was praised for going away 'Deep Undercover' but still not forgetting himself. In the last scene, Carmen asks the player to drive her to the university because she is currently attending as a medical student. The cover song after the scene (credit) is On My Own done by Splitting Adam.

Undercover followed by , released internationally on July 27, 2010, and Need for Speed: Shift , released worldwide in September 2009.

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Development

The CEO of Electronic Arts, John Riccitiello, stated that the previous releases in the series ProStreet were just "games that were okay... [and] not good" and that Incognito would "be a much better game ". He stated Incognito will have a much longer development cycle than his predecessor because the Need for Speed ​​development team has split into two teams, both of which will work on " two years "development cycle with future titles, alternating releases between them. Riccitiello said he "tortured" the development team with a rigorous development cycle in the past. "When this change was implemented in mid-summer 2007, one team started working on Undercover (only gave the development cycle of 16.5 months), while the other team (who completed ProStreet ) will start working on the next title. "Riccitiello also claimed Undercover took the inspiration from action films like The Transporter with a big, embedded narrative.

Frank Gibeau (President of EA Games label) stated during development that due to the fact that sales of ProStreet did not match the expectations of EA for the game, Need for Speed ​​ back to the root (although Undercover has been developed before ProStreet ). "John Doyle (Developer at EA Black Box) said that Undercover will feature a brand new game mechanic and sandbox game style ' Most Wanted -ish'." The game also comes with a new damage system. Andy Blackmore (Senior Vehicle Concept Artist at EA) explains how one of the Porsche cars "conceptualized" in this game was then turned on for the game from a brief description until approved by Porsche. The development name is Need For Speed: The Chase.

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Reception

Reception Undercover is very bad. There are complaints about difficulty, repetition, and poor texture maintenance. IGN reviews go as far as recommending rival matches like Rockstar ' Midnight Club: Los Angeles and EA's own Burnout Paradise .

IGN reviews are very critical of the PS3 version of Undercover which gives it 4/10, calling it "a bad game with a lot of trouble" and with "almost no redeeming qualities". IGN also commented on how the reason for having an open world environment is lost because players can only start events from maps. However, the Xbox 360 and PC versions received a higher score different from the PS3 version in the IGN review, as fewer serious problems occurred.

The so-called 1UP.com game reviews were just "quite successful," but praised the car game selection and the tighter handling of the vehicle. However, the "leveling" system that unlocks cars and upgrades is criticized for being "grinding".

In general, rare traffic, wide open roads, and poor AI lead to complaints about very poor difficulties, however, one reviewer commented on how this might be a marketing way to target a wider audience.

The reception for the live-action snippet scene is almost universally negative, with many critics asserting that the videos were not followed up well and have no purpose. Many even compare the scenes cut with the movie "Michael Bay or Roland Emmerich". The lack of connection between crimes against undercover police stories and racing games was criticized by the IGN who said, "You... run a mission where you steal cars, make 'special' deliveries and things like this now and again, but you do not have actually seen any sequences that show how the police put the evidence together or the like.Chase Linh will tell you what you need to do to get into the racing group to get dirt on them, and then after race he will say 'We have enough, let's go in.' [But you go ask: How is that helpful at all?] "Finally, the in-game frame rate received little praise, and GameSpot specifically criticized the PS3 version for this problem resulting in lower scores on the platform compared to the Xbox 360 and PC versions.

Need for Speed: Undercover has sold 1.4 million copies in the United States.

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References


Need For Speed Undercover Free Download ~ PC Games Free Download
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External links

  • Official website
  • Need for Speed: Undercover on the Electronic Arts site

Source of the article : Wikipedia

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